﻿using HarmonyLib;
using RimWorld;
using RimWorld.QuestGen;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//using SZ.Mech;
//using UnityEngine;
//using Verse;

//[HarmonyPatch(typeof(CompDeepScanner), "ChooseLumpThingDef")]
//public class CompDeepScanner_Patch
//{
//    private static bool Prefix(CompDeepScanner __instance)
//    {

//        return true;
//    }
//}

